WORK 02: SELECTED CLIENT WORK
Franchise Game Director —
Global Licensed Game Productions
Minecraft, Apple Arcade & AAA Cross-Platform Titles
Directed creative approvals for Sanrio IP across multiple AAA and cross-platform game collaborations.
Oversaw game design, narrative, visual development, audio, and marketing assets, ensuring franchise integrity throughout development and global launch.
[ Nintendo Switch Hello Kitty Island Adventure, Overwatch, Minecraft, and Roblox ]
3D Visual Development —
Concept to Final Render
3D Visual Artist for [Dragon Age: The Veilguard] (EA) — Sole creator of the game's logo, promotional environment visuals, and VFX,
from early concept through final high-end render (Cinema 4D / Octane / Redshift). Final work shipped as the game's official logo
and appeared in every trailer and ad campaign.


Game Interface Design —
UX/UI & Visual Branding
Worked on UX/UI design for [Dead Space] — Creating player flows, interface systems, and visual assets.
Also explored logo and branding concepts, developing a cohesive visual language aligned with the project's creative direction.



3D Illustration & Motion Design —
Microsoft Experiences
3D Visual Designer for Bing & Microsoft Ecosystem Products — Designed and produced 3D illustration and
motion systems for Bing and Microsoft digital experiences. Led visual development from concept to final render,
creating user-facing content across information, commerce, and interactive product surfaces.
